Thursday, December 10, 2009

Core Access: Two Great New Ways to Play Puzzles

Core Access is the newest product available to Core Games fans, and it's full of great features. For example, you get our long awaited Puzzle Magazine which allows you to play 50 new puzzles a week! You also get a subscription to Core Games Live, an online feature that allows you to play 8 new puzzles a day on any web browser. This means that our Mac customers (and Linux as well!) will be able to play Core Games Live as long as Java is installed.

One of the best parts about Core Access is that new games will be added in the future. While there are already over 20 types of games in the Puzzle Magazine and 7 types of games in Core Games Live, those numbers will go up in the coming months. For more information on these great new products, check out this link. Happy puzzle solving!

Friday, August 28, 2009

The Art of the Sequel

Hello everyone. As Jonathan mentioned Core Games has been working tirelessly on the Transformations word game for the iPhone. I personally can't wait for it to come out, as I've heard a lot about it. In a way this game will be the iPhone sequel (so it's really just a second game, but go with me on this for a minute) to Rich Diamond. While the two games have nothing in common, having the same developer means you'll have similar design goals for the players.

As the entertainment world has grown and expanded there has been both a boom and bust in creativity. To start with the bust you need to look no further than Hollywood. Especially during the summer there is an endless string of sequels, prequels, and spin offs from major titles, most of which are modern re-makes of older ideas. Now to find the boom side of this you need to look no further than the Apple app store. This new forum for mobile creativity has spawned thousands of people to create fun, innovative, hilarious and entertaining tools and games. Core Games is now venturing into this arena and it would be great to receive feedback from players and users about how our games stack up to the competition.

One of the main draws to the iPhone is that apps and games allow users to take very short breaks from work to entertain themselves. As a result it is difficult to retain a user's attention since more and more apps/games are released every day. What sorts of features make an app entertaining for the long haul? Is it the number of levels? The graphical look of the game? Is it the re-play value? As developers we struggle with the juggling act of all these things to fight for a niche in the marketplace. So far I think we're doing a good job of providing quality games that can hold your attention and challenge your mind. How do you feel? If you have any suggestions or comments leave me a reply or post in our forums.

In the mean time, keep your iPhones handy for the new Transformations game. It'll give you a whole new perspective on playing games with the english language. Also, keep checking back in on this blog as we're planning to ramp up the number of posts in the near future.

Current Updates

I know that we at Core Games have been a bit quiet lately. We have been working hard on the iPhone version of our word game Transformations. Now that it is finished, we are going to have quiet a few updates coming in the near future. Stay tuned!

Wednesday, January 28, 2009

The Marvels of the Handheld World

Recently personal electronics have taken a large step in the portable direction. No longer is a laptop the only way to take tech on the go. There are now several gaming consoles (Nintendo DS, Sony PSP, etc) that are both portable and powerful. In addition to games, cell phones have become a HUGE player in mobile technology.

I have seen, played with, and know several owners of the iPhone, G-phone, and Blackberry devices. The days of boring phones are long gone. Just the other day I was lost and called a friend to give me directions, which he looked up on his iPhone. How cool and progressive is that? Not only are these dynamic devices great resources, but they are acting as a whole new marketplace for software developers.

Core Games is currently working on an iPhone app (application), and this market has gotten very competitive. The beauty of the iPhone app is that you can parcel activities, games, etc into applications that require a small window of time, and users can take the device anywhere they go. Now granted, I currently reside in the Bay Area where technology is king and the new status symbol is how nice your phone is. But that aside, having games, or puzzles, or other apps that help you navigate your daily life is pretty cool. As I mentioned before, it’s hard to get lost when you have an iPhone with web access that allows map sites to tell you exactly where you are. Not only that, but there are new apps that allow you to GPS locate your friends. Sounds like a creepy techno-thriller movie if you ask me, though it certainly makes it easier to find someone to eat lunch with.

But look at where our society is headed. More and more the world is shrinking and becoming more digital. I think it’s great to have tools and games at your disposal. Who wants to carry around a Nintendo DS, a phone, and a pocket-sized map? For me, if you can combine items and reduce clutter in my pockets, I’m all for it.

As a game developer that hardest thing you can do is promote your products. Not everyone can afford Super Bowl airtime, or even lots of radio spots. But what if you could reach thousands of customers, and allow them to buy your products (at very affordable prices) in a single touch? That’s the beauty of mobile devices. Rich Diamond will soon be one of the many games available through Apple’s App Store. I don’t know about you, but I’m ready to jump at the chance to take brain challenging puzzles with me wherever I go, and also reduce the clutter in my pockets.