Tuesday, September 30, 2008

Future Contests

As the 'Trickier Trails' contest comes to a close, I thought this would be a good time to bring up the fact that we are planning on having more contests in the very near future. Some of them might even have cash prizes! One idea for a contest that we have will involve the leaderboard, so before I give out any future details, I will say that it is in everybody's benefit to be posting their scores, no matter how many or few they have.

However, we are open to other ideas of contests or other events that will help grow the Rich Diamond and Core Games community and help make playing our games an even more fun experience. If anybody has any ideas for new contests or anything else that would help grow community and user experience, let us know by posting a comment to this message. While we won't use every idea, your thoughts are always welcome and we just might select yours! Thank you all for your support of Core Games!

A "Diamond" in the Rough

Hello there fellow puzzle gamers,

My name is Brian and I’m a co-author on this blog. I figured a good way to start out postings would be to talk about one of Core Concept’s games and compare it to the current gaming industry. My game of choice is Rich Diamond. Now I worked on this game back in the late 1990’s, so I’ve been playing it for a while. With the modern gaming industry becoming a billion dollar affair it’s really hard for simple games to compete with HD graphics and loads of hype.

The major point of interest, at least in my mind, about Rich Diamond (RD) is the game play. It’s one of those rare games that you can pick up and play for 5-10 minutes and be entertained and move on with your day, or you can play for hours on end trying to solve that next puzzle. As a young professional, I don’t always have the time to dedicate to long story-driven games, like when I was in college. RD allows me a quick break from work, a chance to flex my brain power a bit, and then get back to the task at hand. But as I mentioned above, RD is one of those games that sneaks into your mind and you’ll catch yourself sitting around wondering how to use that boulder to your advantage, or how to avoid that pesky robot.

The biggest draw for me is the mental stimulation and engaging, yet simple nature of the game. See gem, collect gem. Doesn’t sound hard, does it? So many games today have long, engrossing stories that really act more as interactive movies than simple games. And while I love a good story, sometimes the world simply doesn’t allow you to spend an hour and a half to reach that next check point, or two hours to beat those really long, difficult levels. RD is a fantastic mix of pick up and play, and play all night.

Now I know that I’m biased in my opinion of the game, being a former level designer, but I also own all 3 major “next gen” video game consoles. I do enjoy HD graphics, and interactive stories, but RD has always had a special place in my mind where the game challenges me to think several steps ahead (literally) rather than simply read and react. When ranking where RD stands versus newer technology I honestly have to say that the only games that engage me more than RD are ones that involve motion sensing technology and a small white console. If you’re looking for a game to challenge your mind, and really force you to think as you play, RD is a great choice. When it comes to games, newer may be flashier and cost $60 a pop, but I’ll take my dust-covered, gem collecting, spider smashing Rich Diamond any day of the week.

Monday, September 29, 2008

Welcome to the new Core Games Blog!

Hello and welcome to our very new blog. This page will be for the discussion of any of our computer puzzle games, from Rich Diamond, Igor's Adventures with the Mad Scientist, our Daily Puzzle Series, or the upcoming online Puzzle Magazine. We hope that this blog will help grow and improve the Core Games community and that readers will be able to come here often and find out interesting information and news relating to our games and our company. Thanks for reading and make sure to come back often!